The ground is a weapon. Raise it, sink it, flood it, burn it — every tile you reshape changes who can reach whom, who holds the high ground, and who falls through it.

Command a tribe, summon units in range of your General, and win by breaking theirs. Lose your General and the battle's over, no matter what else is standing.

TERRAIN IS A RESOURCE, NOT SCENERY

Spend cards to carve channels, raise ridges, flood lowlands, or blast sinkholes. Every shift can open a flank, strand a unit on the wrong side of a cliff, or set up a fall for something that shouldn't have been standing there.

TWO TRIBES, TWO WAYS TO FIGHT

Water is mobile and ranged, built to punish high ground — flanking hounds, spear-throwers who ignore elevation penalties, and a colossus older than the tide itself.

Fire is brute strength and close-range pressure, built around Gharn Emberwrought's squat, cleaver-swinging bulk.

SUMMON SMART

Units can only be deployed adjacent to your General. Protect the summon zone, or lose your ability to reinforce.

Play against the built-in AI, or a friend. No installs, no accounts — runs in the browser.

Updated 14 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Release date 2 days ago
AuthorIElgohary
GenreStrategy, Card Game
TagsIsometric, Singleplayer, strata, Tactical, tactics, Turn-based Strategy
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
MultiplayerAd-hoc networked multiplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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