Strata
The ground is a weapon. Raise it, sink it, flood it, burn it — every tile you reshape changes who can reach whom, who holds the high ground, and who falls through it.
Command a tribe, summon units in range of your General, and win by breaking theirs. Lose your General and the battle's over, no matter what else is standing.
TERRAIN IS A RESOURCE, NOT SCENERY
Spend cards to carve channels, raise ridges, flood lowlands, or blast sinkholes. Every shift can open a flank, strand a unit on the wrong side of a cliff, or set up a fall for something that shouldn't have been standing there.
TWO TRIBES, TWO WAYS TO FIGHT
Water is mobile and ranged, built to punish high ground — flanking hounds, spear-throwers who ignore elevation penalties, and a colossus older than the tide itself.
Fire is brute strength and close-range pressure, built around Gharn Emberwrought's squat, cleaver-swinging bulk.
SUMMON SMART
Units can only be deployed adjacent to your General. Protect the summon zone, or lose your ability to reinforce.
Play against the built-in AI, or a friend. No installs, no accounts — runs in the browser.
| Updated | 14 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 2 days ago |
| Author | IElgohary |
| Genre | Strategy, Card Game |
| Tags | Isometric, Singleplayer, strata, Tactical, tactics, Turn-based Strategy |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Multiplayer | Ad-hoc networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- v0.2.2 - UI Enhancements and Performance Enhancement1 day ago
- v0.2.02 days ago




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